I created this Gameplay Demo to demonstrate my 8 years UE experience working with gameplay despite most of my professional career being in the film industry.
I focused on making all animations and gameplay systems feel fluid, fun, and familiar giving a AAA feel while playing.
I used Maya to create the viewmodel animations, and created procedural animations within UE5 blueprints.
Weapon model from COD Black Ops Cold War, arm model from COD MW2
Footage captured in game to show animations being used in a gameplay setting
This video is showcasing the procedural additive movement in my gameplay demo, adding a fluid and familiar feeling to the gameplay.